Author: jdmassey

Checking In

Well, it’s only been five years since my most recent post! That’s actually less than I had thought it would be. Plenty has been going on in the intervening five years, both personally and project-wise. Many hobby game projects have been started (and paused, of course). Multiple job changes, a stint living the dream at…

Side Project: Cards

It’s been a while since the last update. Like many developers I sometimes get caught up in the idea that something I’m working on needs to be perfect before showing or talking about it. But of course no project reaches perfection so why not share something now. I’ve got a handful of personal game projects…

Wave Function Collapse C++

Over a year ago I found out about a neat procedural texturing algorithm inspired by principles of wave function collapse from quantum physics. It really caught my attention as a novel way to do procedural texturing using a human-designed algorithm (which is quickly going out of fashion). The full details of what science has learned…

Finally Went to Japan

It’s happened. After all the time of hearing about other people visiting Tokyo I finally got my ass over there. All it took was an Oculus-sponsored trip to Tokyo Game Show for me to finally make the time to do it. As anyone who’s been to Tokyo knows, the city is amazing. I couldn’t believe…

Black Mage Costume

For Halloween this year, Naomi and I decided to get a sewing machine and do up some costumes on our own. Figured we’d start with something “simple” like white and black mage costumes! With only a week to go before Halloween. I crunched pretty hard on my costume, and it was fun in a miserable…

Rolling 10s

Why not kick things off with a little bit of geometry? A week or so back Naomi posted a pic on facebook of my whiteboard with some math on it. Every once in a while I get the idea to do a hobby project related to RPGs which inevitably leads to needing models of game…